
DEAD IN VINLAND is a survival/management game mixed with RPG and adventure elements.
Developed with Unity, the game released in April 2018 and is avalaible for PC and MAC.
DESCRIPTION
DEAD IN VINLAND is a survival/management game mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious and unknow island. Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly. Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise...
You have to build and develop your camp, explore the island on which you became established, manage the various resources which you will find during your explorations, recruit or not the people whom you will meet to enlarge your community, upgrade the skills of your characters to make them better (at fighting, hunting, harvesting...), face enemies in turn-based tactical combat, and most importantly: resist the tyrant at the head of this island, the ruthless Björn, which will ask you every week a tribute of resources to respect... but you will pay the consequences.
The game is available on Steam, GOG and Origin:




TRAILER
GAMEPLAY TRAILER
MY ROLES
Game Design :
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Design of several enemies and bosses, as well as their implementing in the game engine (Unity).
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Balancing of enemy squads difficulty.
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Writing of documents intented for the whole team.
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Patch 1.1 - Design of inventory filter.
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Patch 1.1 - Design of sorting option for characters in the side bar.
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Patch 1.1 - Design of the overview bar for invetory items.
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DLC 1 - Design of all features and interfaces of the DLC 1.
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DLC 2 - Design of several features.
Narrative Design :
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Writing of some dialogues
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Implementing of dialogues in the game engine (boxes, branching dialogues...) and in the localization document for the translation.
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Design of some entities, elements which the player discovers during the exploration of the island and with which he can interact (text and effectes)
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Implementing entities effects in the game scripts (effects, trigger conditions, flag).