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GAME ANALYSIS

I wrote this document for a personal project where the objective was to analyze the signs and feedbacks of a game.

I did my analysis on Bioshock Infinite because I think this game is rich in visual and sound signs and feedbacks, whether they are extra or intradiegetics.

I find this exercise very interesting because I was able to see how the game communicates with the player in order to explain him what happen at the screen, and how it gets his attention where it is necessary.

Not english translation for this document.

If you wish to see the rest of the document:

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